A month ago, or so, I reflected upon my journey toward becoming a better web designer.  In that post, I dwelled mostly upon time-saving practices such as creating organized folder structures, labeling Illustrator layers, etc.

Another point, however, was about avoiding becoming completely consumed with solving specific problems as they are encountered.  I noted that although there are some problems that have to be solved before progress can be made, the vast majority of hang-ups can be saved for later when a fresher perspective (or possibly a new bit of learning gained through doing other things) might make the answer more clear.

I think this is a gigantically important point, and I want to expand upon it, but from a different direction.  In my first post, I was talking mostly about code–but what about actual concept development?

When it comes down to it, good design is–on a high level–of course about the user.  A good design must facilitate an easy-to-use and a rewarding and enjoyable experience.  While a lot of this occurs in layout, how users interact with code, etc., there is also an important part that small details play in contributing to a successful visit.  

It is these details, after all, that More >