Archive for April, 2008
A month ago, or so, I reflected upon my journey toward becoming a better web designer. In that post, I dwelled mostly upon time-saving practices such as creating organized folder structures, labeling Illustrator layers, etc.
Another point, however, was about avoiding becoming completely consumed with solving specific problems as they are encountered. I noted that although there are some problems that have to be solved before progress can be made, the vast majority of hang-ups can be saved for later when a fresher perspective (or possibly a new bit of learning gained through doing other things) might make the answer more clear.
I think this is a gigantically important point, and I want to expand upon it, but from a different direction. In my first post, I was talking mostly about code–but what about actual concept development?
When it comes down to it, good design is–on a high level–of course about the user. A good design must facilitate an easy-to-use and a rewarding and enjoyable experience. While a lot of this occurs in layout, how users interact with code, etc., there is also an important part that small details play in contributing to a successful visit.
It is these details, after all, that More >
For a new project I'm working on, I will need a mechanism for users to vote on certain pieces of content. Now it turns out that there are a billion and one ways of doing this, with an additional billion sets of frameworks. I was quite overwhelmed by the number of choices, so I've been putting it off for a while now.
Yet fortuitously, a couple days ago I was browsing the Spry docs and noticed two very promising words: Rating Widget.
Surely this cannot be what I'm looking for, could it? Ah but it was!
<span id="myrating" class="ratingContainer"> <span class="ratingButton"></span> <span class="ratingButton"></span> <span class="ratingButton"></span> <span class="ratingButton"></span> <span class="ratingButton"></span> <input type="text" id="ratingValue" name="dynamic_rate"/> <span class="ratingRatedMsg">Thanks for voting !</span> </span>
It's so simple it's almost laughable. But it gets much better. Like More >
Now of course, this is all-too-idealistic. There is never a scenario in which markup and functionality are mutually ambivalent towards one another. However, the More >
This post will be short and sweet: In the week since the relaunch of singularityconcepts.com, I have been inundated with incredibly encouraging responses from an unbelievable number of people. The reaction to the new design has been overwhelming, and I am very humbled by the kind words that people have shared with me, as well as the design galleries that have featured my design.
Because I want to especially thank the design galleries that have featured this design, I want to include links to each gallery that gave kudos to the relaunch of singularityconcepts.com. All of these galleries feature extremely talented designers, and I am incredibly humbled to even be mentioned. Please take some time and check them out.
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